Storyline’s Interactive eLearning Approach (Part 2 of 3)

How many times have you scratched your head when, as an eLearning developer, you’re faced with a challenge of preparing one slide and having to provide a large amount of information in it? Pretty tough, isn’t it? Scratch your head no more, with Storyline’s interactive eLearning approach, you will hold your head up high and say, ‘I’m a genius!’.

One is never enough

I once developed an eLearning where I made my eLearners dizzy. There was one slide with an image that was the center of discussion. But because a ton of information were to be shared about that image, the eLearner had to leave that slide, come back, jump to another slide, then come back again. It was really a pain in the you know where.

confusedLooking left and right

Let’s say you are developing an eLearning for a heart surgeon who wants to discuss the different parts of the human heart. You would prepare a slide with an enlarged image of the heart, labelled according to parts. The surgeon wants to elaborate on a part, so due to space constraint, you would prepare another slide with the complete explanation of that specific part of the heart. Doing this means that the eLearner must leave the image slide, go to the explanation slide, then go back to the image slide. You would tend to do the same thing several times depending on the number of parts the surgeon wants to elaborate on. Personally, I find this method counter-productive and annoying on the part of the eLearner.

The approach

Storyline’s interactive eLearning approach allows us to build interactive markers. Let’s say I’m developing an eLearning titled ‘New Employee Orientation’. After briefing them about the firm’s vision, mission and goals, code of ethics, and so on, I would have to orient them about the different places in and around the firm. So I would place the floor plan’s image in one slide. Then I would place button-like images (either static or with flashing effects) on every significant spot in the floor plan. For example, I would place buttons on the cafeteria, accounting office, storage lockers, etc. Next, I will add codes to the buttons that will make them interactive markers. This means that is someone hovers the mouse pointer on a button, the information about that specific location will pop up. For instance, I hover on ‘Cafeteria’ button, and this will show up ‘3 microwave ovens, 1 fridge, free brewed coffee, 3 Personal Computers, 2 HDTV’s’ and if I click the button, an image of the cafeteria will pop-up. All these information, in just one slide!

In the last part of this 3-part series, I will talk about drag-and-drop and software simulation. These are interesting topics that you wouldn’t want to miss so please stay tuned.